

Create a range node and send count1 to the End port.Create a count node to count the number of points in point1.Notice that the animation changes because of a changement in the wave shape.įor the moment all arms have the same animation. Change Type in wave1 to something differenct than it’s default Sine. What occurs is an wave shaped animation of moving ‘tentacles’. Create a frame node and connect it to Frame port of wave1.Create a wave node and connect it to T of quad_curve1.Create a shift node and connect to points1 to it.We will provide it by shifting the list of points that we have by 1 so each quad curve will make a connection from itself (point) to it’s direct neighbour(point). Connect points1 to it’s first point port. Create a point node to get the path of resample translated into points.Create a resample node and set Length to 25.0.Create an ellipse node and set Width and Height to 200.0.We will implement a wave node to create animated tentacles. Let’s create a network that produces a seastar-like figure. We can also use a wave node in combination with frame for more advanced animation. Press the play button in the animation toolbar and have a look at the result.Connect frame1 to the Rotate port of copy1.Look at the lower left corner where you can find the animation toolbar. Last step is the implementation of the animation itself. Toggle off the Delete Selected parameter.Create an ellipse node and set Width to 300.0 and Height to 300.0.In order to remove the parts without overlap: Moiree effects appear when two or more identical grids are placed on top of each other and then rotated. Change the fill parameter and select a color.Let’s create a moire effect and automate it by using a first simple animation procedure based on the framenumber.
