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Supercollider the butcher
Supercollider the butcher









Functions and methods can have default argument values and variable length argument lists and can be called with any order of keyword arguments. Like many functional languages, it implements functions as first-class objects, which may be composed. Its architecture strikes a balance between the needs of realtime computation and the flexibility and simplicity of an abstract language. The SuperCollider programming language is a dynamically typed, garbage-collected, single-inheritance object-oriented and functional language similar to Smalltalk, with a syntax similar to Lisp or the C programming language. The SuperCollider programming language ( sclang) Supernova, an independent implementation of the Server architecture, adds multi-processor support through explicit parallel grouping of synthesis nodes. Calculation at different rates depending on the needs: audio rate, control rate, demand rate.Bus system which allows dynamically restructuring the signal flow.Gives access to an ordered tree structure of synthesis nodes which define the order of execution.Supports any number of input and output channels, including massively multichannel setups.The audio server has the following features:

supercollider the butcher

In most cases it is controlled from within the SuperCollider programming language, but it can be used independently. SuperCollider's sound generation is bundled into an optimised command-line executable (named scsynth). The SuperCollider synthesis server ( scsynth) Because all external control in the server happens via OSC, it is possible to use it with other languages or applications. The SC Server application supports simple C and C++ plugin APIs, making it easy to write efficient sound algorithms ( unit generators), which can then be combined into graphs of calculations. The SC language combines the object-oriented structure of Smalltalk and features from functional programming languages with a C-family syntax.

supercollider the butcher

These components communicate using OSC ( Open Sound Control). Starting with version 3, the SuperCollider environment has been split into two components: a server, scsynth and a client, sclang.

  • 1.2 The SuperCollider programming language ( sclang).
  • 1.1 The SuperCollider synthesis server ( scsynth).










  • Supercollider the butcher